Fixed Bugs; Added Mobile Support
This commit is contained in:
parent
956b719e62
commit
fdfb6a7d39
35 changed files with 709 additions and 150 deletions
47
scenes/Main/control.gd
Normal file
47
scenes/Main/control.gd
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
extends Control
|
||||
|
||||
@onready var buttonContainer1 = $HBoxContainer3
|
||||
@onready var buttonContainer2 = $HBoxContainer4
|
||||
@onready var buttonContainer3 = $HBoxContainer5
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
print(DisplayServer.mouse_get_position() != Vector2i())
|
||||
if DisplayServer.mouse_get_position() == Vector2i():
|
||||
buttonContainer1.show()
|
||||
buttonContainer2.show()
|
||||
buttonContainer3.show()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func _on_left_button_pressed() -> void:
|
||||
Input.action_press("left")
|
||||
Input.action_release("left")
|
||||
|
||||
|
||||
func _on_right_button_pressed() -> void:
|
||||
Input.action_press("right")
|
||||
Input.action_release("right")
|
||||
|
||||
|
||||
func _on_rotate_left_button_pressed() -> void:
|
||||
Input.action_press("rotate_left")
|
||||
Input.action_release("rotate_left")
|
||||
|
||||
|
||||
|
||||
func _on_rotate_right_button_pressed() -> void:
|
||||
Input.action_press("rotate_right")
|
||||
Input.action_release("rotate_right")
|
||||
|
||||
|
||||
|
||||
func _on_down_button_button_down() -> void:
|
||||
Input.action_press("down")
|
||||
|
||||
|
||||
func _on_down_button_button_up() -> void:
|
||||
Input.action_press("down")
|
||||
Input.action_release("down")
|
||||
Loading…
Add table
Add a link
Reference in a new issue