Compare commits

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10 commits

Author SHA1 Message Date
99d5016ac2 Test 2024-09-20 22:46:27 +02:00
5643fee9d3 Slowed Down Blocks 2024-08-28 00:00:15 +02:00
85669af4dc Fixed Speed not resetting 2024-08-27 23:57:29 +02:00
9f6750b08a Cleaned up the Code; reworked the Block Physics 2024-08-27 22:35:24 +02:00
ed9f671256 Added Infinite Mode; Improved Timer 2024-08-22 23:46:07 +02:00
1245ebc9e8 Fixed play Again Button 2024-08-22 22:45:25 +02:00
5a9d686da4 Second Cleanup 2024-08-22 22:42:58 +02:00
5d00df8534 Cleanup 2024-08-22 22:36:40 +02:00
2d9b0f7160 Added Additional Assets 2024-08-22 00:46:52 +02:00
02d30d9e54 Added Cover 2024-08-20 18:27:21 +02:00
70 changed files with 1572 additions and 1150 deletions

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@ -11,18 +11,21 @@ config_version=5
[application]
config/name="Texpand"
config/description="Submission for the GMTK Game jam 2024. Tetris with special Blocks that expands"
config/version="0.1.2"
config/description="Tetris with special Blocks that expands"
config/version="2.0.1"
config/tags=PackedStringArray("game_jam")
run/main_scene="res://scenes/Main/main.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
run/max_fps=60
boot_splash/bg_color=Color(0.2, 0.2, 0.2, 1)
boot_splash/image="res://assets/Spash Screen.png"
config/icon="res://icon.svg"
boot_splash/minimum_display_time=1
[autoload]
DebugMenu="*res://addons/debug_menu/debug_menu.tscn"
GLOBAL="*res://scenes/Globals/global.gd"
DebugMenu="*res://addons/debug_menu/debug_menu.tscn"
[display]
@ -41,10 +44,17 @@ version_control/autoload_on_startup=true
enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg")
[github_to_itch]
config/itch_username="Exobyt"
config/itch_project_name=""
[global_group]
Block="Block"
ExpandBlock=""
Border=""
Part=""
[input]
@ -102,11 +112,9 @@ locale/locale_filter_mode=0
2d_physics/layer_1="map"
2d_physics/layer_2="block"
2d_physics/layer_3="rowTest"
2d_physics/layer_4="TurnTest"
2d_physics/layer_5="oneBlock"
2d_physics/layer_6="expandBlock"
2d_physics/layer_7="LoseArea"
2d_physics/layer_3="border"
2d_physics/layer_4="part"
2d_physics/layer_5="partTest"
[rendering]

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@ -1,5 +0,0 @@
[gd_scene format=3 uid="uid://yw2cspv5rkwh"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D"]
position = Vector2(32, 32)
polygon = PackedVector2Array(48, -16, 48, -48, -112, -48, -112, -16)

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@ -1,18 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://b6aa24lk0ush1"]
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[ext_resource type="PackedScene" uid="uid://2v7wok4hnr6c" path="res://scenes/Blocks/Patterns/position_marker.tscn" id="2_4ivv2"]
[ext_resource type="PackedScene" uid="uid://yw2cspv5rkwh" path="res://scenes/Blocks/Patterns/1x3/1x3_Collision.tscn" id="3_vkhdr"]
[node name="BlockPattern" instance=ExtResource("1_cqyb4")]
[node name="PositionMarker" parent="Positions" index="0" instance=ExtResource("2_4ivv2")]
position = Vector2(-64, 0)
[node name="PositionMarker2" parent="Positions" index="1" instance=ExtResource("2_4ivv2")]
turningPoint = true
[node name="PositionMarker3" parent="Positions" index="2" instance=ExtResource("2_4ivv2")]
position = Vector2(64, 0)
[node name="CollisionPolygon2D" parent="CollisionTest" index="0" instance=ExtResource("3_vkhdr")]

View file

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[gd_scene format=3 uid="uid://dw1dt1jp6e06h"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D"]
polygon = PackedVector2Array(48, 48, 48, -48, -48, -48, -48, 48)

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[gd_scene load_steps=4 format=3 uid="uid://dneih4b0e2snv"]
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turningPoint = true
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position = Vector2(0, -64)
[node name="PositionMarker3" parent="Positions" index="2" instance=ExtResource("2_csenr")]
position = Vector2(-64, -64)
[node name="PositionMarker4" parent="Positions" index="3" instance=ExtResource("2_csenr")]
position = Vector2(-64, 0)
[node name="CollisionPolygon2D" parent="CollisionTest" index="0" instance=ExtResource("3_10q5w")]
position = Vector2(-32, -32)

View file

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[gd_scene format=3 uid="uid://ufbeturvvirh"]
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polygon = PackedVector2Array(112, -16, 112, -48, -112, -48, -112, -16)

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@ -1,22 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://hlwbhtymstbv"]
[ext_resource type="PackedScene" uid="uid://7knb2yqvkw6i" path="res://scenes/Blocks/Patterns/block_pattern.tscn" id="1_ri22b"]
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[ext_resource type="PackedScene" uid="uid://ufbeturvvirh" path="res://scenes/Blocks/Patterns/I/I_Collision.tscn" id="3_1ktcx"]
[node name="BlockPattern" instance=ExtResource("1_ri22b")]
[node name="PositionMarker" parent="Positions" index="0" instance=ExtResource("2_6qvmy")]
position = Vector2(-64, 0)
[node name="PositionMarker2" parent="Positions" index="1" instance=ExtResource("2_6qvmy")]
turningPoint = true
[node name="PositionMarker3" parent="Positions" index="2" instance=ExtResource("2_6qvmy")]
position = Vector2(64, 0)
[node name="PositionMarker4" parent="Positions" index="3" instance=ExtResource("2_6qvmy")]
position = Vector2(128, 0)
[node name="CollisionPolygon2D" parent="CollisionTest" index="0" instance=ExtResource("3_1ktcx")]
position = Vector2(32, 32)

View file

@ -1,4 +0,0 @@
[gd_scene format=3 uid="uid://w0ak23cjswln"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D"]
polygon = PackedVector2Array(48, -16, 48, -48, -80, -48, -80, -112, -112, -112, -112, -16)

View file

@ -1,22 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://1ubuiryqny62"]
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[ext_resource type="PackedScene" uid="uid://w0ak23cjswln" path="res://scenes/Blocks/Patterns/L-Reverse/L-Reverse_Collision.tscn" id="3_k23nd"]
[node name="BlockPattern" instance=ExtResource("1_y8gyp")]
[node name="PositionMarker" parent="Positions" index="0" instance=ExtResource("2_tsq70")]
position = Vector2(-64, 0)
[node name="PositionMarker2" parent="Positions" index="1" instance=ExtResource("2_tsq70")]
turningPoint = true
[node name="PositionMarker3" parent="Positions" index="2" instance=ExtResource("2_tsq70")]
position = Vector2(64, 0)
[node name="PositionMarker4" parent="Positions" index="3" instance=ExtResource("2_tsq70")]
position = Vector2(-64, -64)
[node name="CollisionPolygon2D" parent="CollisionTest" index="0" instance=ExtResource("3_k23nd")]
position = Vector2(32, 32)

View file

@ -1,4 +0,0 @@
[gd_scene format=3 uid="uid://663ocu3x6tjb"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D"]
polygon = PackedVector2Array(48, 48, 48, -48, 16, -48, 16, 16, -112, 16, -112, 48)

View file

@ -1,22 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://d00ywshnytrdo"]
[ext_resource type="PackedScene" uid="uid://7knb2yqvkw6i" path="res://scenes/Blocks/Patterns/block_pattern.tscn" id="1_e7pv8"]
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[ext_resource type="PackedScene" uid="uid://663ocu3x6tjb" path="res://scenes/Blocks/Patterns/L/L_Collision.tscn" id="3_ji3us"]
[node name="BlockPattern" instance=ExtResource("1_e7pv8")]
[node name="PositionMarker" parent="Positions" index="0" instance=ExtResource("2_q62gn")]
position = Vector2(-64, 0)
[node name="PositionMarker2" parent="Positions" index="1" instance=ExtResource("2_q62gn")]
turningPoint = true
[node name="PositionMarker3" parent="Positions" index="2" instance=ExtResource("2_q62gn")]
position = Vector2(64, 0)
[node name="PositionMarker4" parent="Positions" index="3" instance=ExtResource("2_q62gn")]
position = Vector2(64, -64)
[node name="CollisionPolygon2D" parent="CollisionTest" index="0" instance=ExtResource("3_ji3us")]
position = Vector2(32, -32)

View file

@ -1,4 +0,0 @@
[gd_scene format=3 uid="uid://dwfkvfcrbxr43"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D"]
polygon = PackedVector2Array(-48, 48, 112, 48, 112, 16, 48, 16, 48, -48, 16, -48, 16, 16, -48, 16)

View file

@ -1,22 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://c25mwygtprl08"]
[ext_resource type="PackedScene" uid="uid://7knb2yqvkw6i" path="res://scenes/Blocks/Patterns/block_pattern.tscn" id="1_1p2cg"]
[ext_resource type="PackedScene" uid="uid://2v7wok4hnr6c" path="res://scenes/Blocks/Patterns/position_marker.tscn" id="2_pponh"]
[ext_resource type="PackedScene" uid="uid://dwfkvfcrbxr43" path="res://scenes/Blocks/Patterns/T/T_Collision.tscn" id="3_svqqd"]
[node name="BlockPattern" instance=ExtResource("1_1p2cg")]
[node name="PositionMarker" parent="Positions" index="0" instance=ExtResource("2_pponh")]
position = Vector2(-64, 0)
[node name="PositionMarker2" parent="Positions" index="1" instance=ExtResource("2_pponh")]
turningPoint = true
[node name="PositionMarker3" parent="Positions" index="2" instance=ExtResource("2_pponh")]
position = Vector2(64, 0)
[node name="PositionMarker4" parent="Positions" index="3" instance=ExtResource("2_pponh")]
position = Vector2(0, -64)
[node name="CollisionPolygon2D" parent="CollisionTest" index="0" instance=ExtResource("3_svqqd")]
position = Vector2(-24, -32)

View file

@ -1,5 +0,0 @@
[gd_scene format=3 uid="uid://wv65ib41nt8v"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D"]
position = Vector2(32, -32)
polygon = PackedVector2Array(48, 48, 48, 16, -16, 16, -16, -48, -112, -48, -112, -16, -48, -16, -48, 48)

View file

@ -1,21 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://bnpmnhr43ls40"]
[ext_resource type="PackedScene" uid="uid://7knb2yqvkw6i" path="res://scenes/Blocks/Patterns/block_pattern.tscn" id="1_skje3"]
[ext_resource type="PackedScene" uid="uid://2v7wok4hnr6c" path="res://scenes/Blocks/Patterns/position_marker.tscn" id="2_prllt"]
[ext_resource type="PackedScene" uid="uid://wv65ib41nt8v" path="res://scenes/Blocks/Patterns/Z-Reverse/Z-Reverse_Collision.tscn" id="3_xf113"]
[node name="BlockPattern" instance=ExtResource("1_skje3")]
[node name="PositionMarker" parent="Positions" index="0" instance=ExtResource("2_prllt")]
position = Vector2(-64, -64)
[node name="PositionMarker2" parent="Positions" index="1" instance=ExtResource("2_prllt")]
position = Vector2(0, -64)
[node name="PositionMarker3" parent="Positions" index="2" instance=ExtResource("2_prllt")]
turningPoint = true
[node name="PositionMarker4" parent="Positions" index="3" instance=ExtResource("2_prllt")]
position = Vector2(64, 0)
[node name="CollisionPolygon2D" parent="CollisionTest" index="0" instance=ExtResource("3_xf113")]

View file

@ -1,4 +0,0 @@
[gd_scene format=3 uid="uid://dkugrxq2fo1vh"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D"]
polygon = PackedVector2Array(16, 16, 16, -48, 80, -48, 80, -80, -16, -80, -16, -16, -80, -16, -80, 16)

View file

@ -1,21 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://ba70ybe7ico7f"]
[ext_resource type="PackedScene" uid="uid://7knb2yqvkw6i" path="res://scenes/Blocks/Patterns/block_pattern.tscn" id="1_ccvbw"]
[ext_resource type="PackedScene" uid="uid://2v7wok4hnr6c" path="res://scenes/Blocks/Patterns/position_marker.tscn" id="2_y06oe"]
[ext_resource type="PackedScene" uid="uid://dkugrxq2fo1vh" path="res://scenes/Blocks/Patterns/Z/Z-Collision.tscn" id="3_0127o"]
[node name="BlockPattern" instance=ExtResource("1_ccvbw")]
[node name="PositionMarker" parent="Positions" index="0" instance=ExtResource("2_y06oe")]
position = Vector2(-64, 0)
[node name="PositionMarker2" parent="Positions" index="1" instance=ExtResource("2_y06oe")]
turningPoint = true
[node name="PositionMarker3" parent="Positions" index="2" instance=ExtResource("2_y06oe")]
position = Vector2(0, -64)
[node name="PositionMarker4" parent="Positions" index="3" instance=ExtResource("2_y06oe")]
position = Vector2(64, -64)
[node name="CollisionPolygon2D" parent="CollisionTest" index="0" instance=ExtResource("3_0127o")]

View file

@ -1,209 +0,0 @@
extends Node2D
@onready var positions = $Positions
@onready var collision = $CollisionTest
var lastDirection = null
var type = GLOBAL.BLOCKTYPES.LIGHT
var expand = false
func getPositions():
return positions.get_children()
func checkDirection():
print("xfsdfdsfd")
var leftCollision = false
var rightCollision = false
movePattern(GLOBAL.Direction.RIGHT)
print("0: ", await isColliding())
if await isColliding():
movePattern(GLOBAL.Direction.LEFT)
print("1: ", await isColliding())
#if await isColliding():
#movePattern(GLOBAL.Direction.RIGHT, 2)
#print("2: ", await isColliding())
#if await isColliding():
#movePattern(GLOBAL.Direction.LEFT, 2)
#print("3: ", await isColliding())
#if await isColliding():
#resetPosition()
#print("4: ", await isColliding())
#if await isColliding():
#rightCollision = true
#resetPosition()
#movePattern(GLOBAL.Direction.LEFT)
#if await isColliding():
#leftCollision = true
#print(" LEFT: ", leftCollision, "\n RIGHT: ", rightCollision)
#resetPosition()
#if await getCollidingAreas() != []:
#rightCollision = true
#resetPosition()
#movePattern(GLOBAL.Direction.LEFT)
#if await getCollidingAreas() != []:
#leftCollision = true
#resetPosition()
#
#if leftCollision:
#movePattern(GLOBAL.Direction.RIGHT)
#elif rightCollision:
#movePattern(GLOBAL.Direction.LEFT)
#else:
#resetPosition()
func moveToPosition(newPosition):
resetPosition()
position = newPosition
func turn(direction, newPosition):
reset(newPosition)
#moveToPosition(newPosition)
rotatePattern(direction)
#if await isColliding():
#print(1)
#movePattern(GLOBAL.Direction.RIGHT, 1)
#if await isColliding():
#print(2)
#movePattern(GLOBAL.Direction.LEFT,2)
#if await isColliding():
#print(3)
#movePattern(GLOBAL.Direction.RIGHT, 3)
#if await isColliding():
#print(4)
#movePattern(GLOBAL.Direction.LEFT, 4)
#if await isColliding():
#print(1)
#movePattern(GLOBAL.Direction.RIGHT, 2)
#if await isColliding():
#print(2)
#movePattern(GLOBAL.Direction.LEFT,4)
#
if await isColliding():
movePattern(GLOBAL.Direction.RIGHT, 1)
if await isColliding():
movePattern(GLOBAL.Direction.RIGHT, 1)
if await isColliding():
movePattern(GLOBAL.Direction.LEFT,3)
if await isColliding():
movePattern(GLOBAL.Direction.LEFT,1)
#if await isColliding():
#print(2)
#movePattern(GLOBAL.Direction.RIGHT, 1)
#if await isColliding():
#print(3)
#movePattern(GLOBAL.Direction.LEFT,3)
#if await isColliding():
#print(4)
#movePattern(GLOBAL.Direction.LEFT,1)
#if await isColliding():
#print(3)
#movePattern(GLOBAL.Direction.LEFT, 1)
#movePattern(GLOBAL.Direction.RIGHT, 3)
#if await isColliding():
#movePattern(GLOBAL.Direction.LEFT, 2)
if await isColliding():
resetPosition()
func getCollidingAreas():
collision.force_update_transform()
#collision.monitoring = false
#collision.monitorable = false
#await get_tree().process_frame
#await get_tree().process_frame
#collision.monitoring = true
collision.monitorable = false
await get_tree().process_frame
collision.monitorable = true
collision.monitorable = false
await get_tree().process_frame
collision.monitorable = true
var collidingAreas = []
for i in collision.get_overlapping_areas():
if i.is_in_group("Block"):
if i.UID != GLOBAL.currentUID:
collidingAreas.append(i)
else:
collidingAreas.append(i)
return collidingAreas
func isColliding():
return await getCollidingAreas() != []
func getCollidingBorder():
await get_tree().process_frame
await get_tree().process_frame
await get_tree().process_frame
await get_tree().process_frame
var collidingAreas = []
for i in collision.get_overlapping_areas():
if not i.is_in_group("Block"):
collidingAreas.append(i)
return collidingAreas
func getCollidingBlocks():
await get_tree().process_frame
await get_tree().process_frame
await get_tree().process_frame
var collidingAreas = []
for i in collision.get_overlapping_areas():
if i.is_in_group("Block"):
if i.UID != GLOBAL.currentUID:
collidingAreas.append(i)
return collidingAreas
#func _on_collision_test_area_entered(area: Area2D) -> void:
#if lastDirection == null:
#checkLeft()
#else:
#if lastDirection == GLOBAL.Direction.LEFT:
#print(getCollidingAreas())
#checkRight()
#if lastDirection == GLOBAL.Direction.LEFT:
#print(getCollidingAreas())
#print(collision.get_overlapping_areas())
#print(getCollidingAreas())
#print(checkLeft())
#print(checkRight())
func reset(newPosition):
position = newPosition
positions.position.x = 0
collision.position.x = 0
rotation_degrees = 0
func movePattern(direction, steps = 1):
match direction:
GLOBAL.Direction.LEFT:
positions.position.x -= GLOBAL.GRID * steps
collision.position.x -= GLOBAL.GRID * steps
#print("Left")
#print(positions.position)
GLOBAL.Direction.RIGHT:
positions.position.x += GLOBAL.GRID * steps
collision.position.x += GLOBAL.GRID * steps
#print("Right")
#print(positions.position)
func resetPosition():
#print("RESET")
positions.position.x = 0
collision.position.x = 0
func rotatePattern(direction):
match direction:
GLOBAL.Direction.LEFT:
positions.rotation_degrees += 90
collision.rotation_degrees += 90
GLOBAL.Direction.RIGHT:
positions.rotation_degrees -= 90
collision.rotation_degrees -= 90

View file

@ -1,12 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://7knb2yqvkw6i"]
[ext_resource type="Script" path="res://scenes/Blocks/Patterns/block_pattern.gd" id="1_ne3bj"]
[node name="BlockPattern" type="Node2D"]
script = ExtResource("1_ne3bj")
[node name="Positions" type="Node2D" parent="."]
[node name="CollisionTest" type="Area2D" parent="."]
collision_layer = 8
collision_mask = 3

View file

@ -1,3 +0,0 @@
extends Marker2D
@export var turningPoint = false

View file

@ -1,6 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://2v7wok4hnr6c"]
[ext_resource type="Script" path="res://scenes/Blocks/Patterns/position_marker.gd" id="1_775kb"]
[node name="PositionMarker" type="Marker2D"]
script = ExtResource("1_775kb")

View file

@ -1,76 +0,0 @@
extends Area2D
@onready var floorRaycast = $RaycastFloor
@onready var raycastLeft = $RaycastLeft
@onready var raycastRight = $RaycastRight
@onready var raycastTop = $RaycastTop
@onready var spriteBlock = $Block
@onready var spriteSpecialBlock = $SpecialBlock
@onready var spriteExpandBlock = $ExpandBlock
@onready var spriteSpecialExpandedBlock = $SpecialExpandedBlock
@export var UID = 1
var secretPosition = Vector2()
var turningPoint = false
var type = GLOBAL.BLOCKTYPES.LIGHT
var expand = false
func _ready() -> void:
secretPosition = position
func getCollider(direction : GLOBAL.Direction):
match direction:
GLOBAL.Direction.BOTTOM:
return floorRaycast.get_collider()
GLOBAL.Direction.LEFT:
return raycastLeft.get_collider()
GLOBAL.Direction.RIGHT:
return raycastRight.get_collider()
GLOBAL.Direction.TOP:
return raycastTop.get_collider()
func getNeighbours():
var neighbours = []
for i in get_overlapping_areas():
if i.is_in_group("Block"):
neighbours.append(i)
return neighbours
func getNeighboursUID(uid):
var neighbours = []
for i in get_overlapping_areas():
if i.is_in_group("Block"):
if i.UID == uid:
neighbours.append(i)
return neighbours
func move(x,y):
secretPosition = position
secretPosition.x += x
secretPosition.y += y
position = secretPosition.snapped(Vector2(64, 64))
func moveDown():
move(0, 64)
func moveLeft():
move(-64, 0)
func moveRight():
move(64, 0)
func setlook():
match type:
GLOBAL.BLOCKTYPES.LIGHT:
if expand:
spriteExpandBlock.show()
else:
spriteBlock.show()
GLOBAL.BLOCKTYPES.HEAVY:
if expand:
spriteSpecialExpandedBlock.show()
else:
spriteSpecialBlock.show()

View file

@ -1,85 +0,0 @@
[gd_scene load_steps=9 format=3 uid="uid://do8gr42oq2a0y"]
[ext_resource type="Script" path="res://scenes/Blocks/block.gd" id="1_t1hpt"]
[ext_resource type="Texture2D" uid="uid://cbuxv7iwn0qm7" path="res://assets/Blocks/Block.png" id="2_dyhpk"]
[ext_resource type="Texture2D" uid="uid://dni2qahrw2p0k" path="res://assets/Blocks/SpecialBlock.png" id="3_do2c5"]
[ext_resource type="Texture2D" uid="uid://jmobplsqdy6o" path="res://assets/Blocks/ExpandBlock.png" id="4_c0a60"]
[ext_resource type="Texture2D" uid="uid://13wfksnp806p" path="res://assets/Blocks/SpecialExpandedBlock.png" id="5_nea42"]
[sub_resource type="QuadMesh" id="QuadMesh_lsuac"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gvev2"]
size = Vector2(80, 80)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ti23g"]
size = Vector2(48, 48)
[node name="Block" type="Area2D" groups=["Block"]]
collision_layer = 2
collision_mask = 14
script = ExtResource("1_t1hpt")
[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
visible = false
position = Vector2(31, 31)
scale = Vector2(62, 62)
mesh = SubResource("QuadMesh_lsuac")
[node name="RaycastFloor" type="RayCast2D" parent="."]
position = Vector2(32, 72)
target_position = Vector2(0, 8)
collision_mask = 3
hit_from_inside = true
collide_with_areas = true
[node name="RaycastLeft" type="RayCast2D" parent="."]
position = Vector2(-8, 32)
target_position = Vector2(-8, 0)
collision_mask = 3
hit_from_inside = true
collide_with_areas = true
[node name="RaycastRight" type="RayCast2D" parent="."]
position = Vector2(72, 32)
target_position = Vector2(8, 0)
collision_mask = 3
hit_from_inside = true
collide_with_areas = true
[node name="RaycastTop" type="RayCast2D" parent="."]
position = Vector2(32, -8)
target_position = Vector2(0, -8)
collision_mask = 3
hit_from_inside = true
collide_with_areas = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(32, 32)
shape = SubResource("RectangleShape2D_gvev2")
[node name="Area2D" type="Area2D" parent="." groups=["Block"]]
collision_layer = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(32, 32)
shape = SubResource("RectangleShape2D_ti23g")
[node name="Block" type="Sprite2D" parent="."]
visible = false
position = Vector2(32, 32)
texture = ExtResource("2_dyhpk")
[node name="SpecialBlock" type="Sprite2D" parent="."]
visible = false
position = Vector2(32, 32)
texture = ExtResource("3_do2c5")
[node name="ExpandBlock" type="Sprite2D" parent="."]
visible = false
position = Vector2(32, 32)
texture = ExtResource("4_c0a60")
[node name="SpecialExpandedBlock" type="Sprite2D" parent="."]
visible = false
position = Vector2(32, 32)
texture = ExtResource("5_nea42")

View file

@ -2,9 +2,9 @@ extends Node
var points = 0
const minSpeed = 0.5
const maxSpeed = 0.15
var currentSpeed := minSpeed
enum SPEED {MIN=20, MAX=80}
var currentSpeed = SPEED.MIN
var hasSelectedSpeed = false
@ -12,37 +12,54 @@ const GRID := 64
enum BLOCKTYPES {LIGHT=1, HEAVY=3}
const BLOCKSPATTERS : Dictionary = {
"Z": "res://scenes/Blocks/Patterns/Z/Z_block_pattern.tscn",
"L": "res://scenes/Blocks/Patterns/L/L_block_pattern.tscn",
"L-Reverse": "res://scenes/Blocks/Patterns/L-Reverse/L-Reverse_block_pattern.tscn",
"Z-Reverse": "res://scenes/Blocks/Patterns/Z-Reverse/Z-Reverse_block_pattern.tscn",
"2x2": "res://scenes/Blocks/Patterns/2x2/2x2_block_pattern.tscn",
"T": "res://scenes/Blocks/Patterns/T/T_block_pattern.tscn",
#"I": "res://scenes/Blocks/Patterns/I/I_block_pattern.tscn",
"1x3": "res://scenes/Blocks/Patterns/1x3/1x3_block_pattern.tscn"
var blockStopped = false
var testingPhase = false
var rowRemoved = false
const BLOCKS : Dictionary = {
#"1x1": "res://scenes/NewBlocks/1x1/1x1.tscn",
"1x3": "res://scenes/NewBlocks/1x3/1x3.tscn",
#"1x4": "res://scenes/NewBlocks/1x4/1x4.tscn",
"2x2": "res://scenes/NewBlocks/2x2/2x2.tscn",
"L": "res://scenes/NewBlocks/L/L.tscn",
"L_Reverse": "res://scenes/NewBlocks/L_Reverse/L_Reverse.tscn",
"Z": "res://scenes/NewBlocks/Z/Z.tscn",
"Z_Reverse": "res://scenes/NewBlocks/Z_Reverse/Z_Reverse.tscn",
}
enum Direction {BOTTOM, LEFT, RIGHT, TOP}
var lastUID = 1
var currentUID : int = 0
var currentUID = lastUID
var currentID : int = 0
var time = 60
var lost = false
func getNewUID() -> int:
lastUID += 1
return lastUID
enum MODES {INFINITE, TIME}
var currentMode = MODES.INFINITE
func getNewUID() -> int:
currentUID += 1
return currentUID
func getNewID() -> int:
currentID += 1
return currentID
func resetGame():
currentSpeed = SPEED.MIN
rowRemoved = false
blockStopped = false
testingPhase = false
lost = false
points = 0
lastUID = 0
currentUID = lastUID
time = 60
currentUID = 0
resetTime()
lost = false
func _ready() -> void:
@ -50,3 +67,24 @@ func _ready() -> void:
func lose():
lost = true
func resetTime():
time = 0
func setTimeModeTimer():
time = 60
func convertIntToTime(value) -> String:
var time = str(value)
var seconds = value % 60
var minutes = value / 60
if seconds < 10:
seconds = "0"+ str(seconds)
return str(minutes) + ":" + str(seconds)
func speedUp():
if currentSpeed + 1 <= SPEED.MAX:
currentSpeed += 0.5
else:
currentSpeed = SPEED.MAX

View file

@ -1,33 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://c03h0nwewolfx"]
[ext_resource type="Texture2D" uid="uid://dbspjkdc5q1mc" path="res://assets/Slider.png" id="1_idpo1"]
[ext_resource type="Texture2D" uid="uid://blj4h34gr3s0q" path="res://assets/SpeedScale.png" id="1_otl7y"]
[ext_resource type="Script" path="res://scenes/Grid/speed_scale.gd" id="1_w2ui3"]
[sub_resource type="Curve2D" id="Curve2D_jnpcs"]
_data = {
"points": PackedVector2Array(0, 0, 0, 0, 0, 628, 0, 0, 0, 0, 0, -636)
}
point_count = 2
[node name="SpeedScale" type="Node2D"]
script = ExtResource("1_w2ui3")
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(12.8, 12.8)
texture = ExtResource("1_otl7y")
[node name="Path2D" type="Path2D" parent="."]
position = Vector2(0, 3.94867)
scale = Vector2(1, 0.99359)
curve = SubResource("Curve2D_jnpcs")
[node name="Slider" type="PathFollow2D" parent="Path2D"]
position = Vector2(0, -636)
progress = 1264.0
rotates = false
loop = false
[node name="Sprite2D" type="Sprite2D" parent="Path2D/Slider"]
scale = Vector2(12.8, 12.8)
texture = ExtResource("1_idpo1")

View file

@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://bm7rshwf6pjb"]
[node name="Border" type="Area2D"]
collision_mask = 16
[node name="Border" type="StaticBody2D" groups=["Border"]]
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]

View file

@ -11,4 +11,4 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
scoreLabel.text = str(GLOBAL.points)
timeLabel.text = str(GLOBAL.time)
timeLabel.text = GLOBAL.convertIntToTime(GLOBAL.time)

View file

@ -1,13 +1,10 @@
extends Node2D
@onready var spawnpoint = $Spawnpoint
@onready var blocks = $Blocks
@onready var tickerTimer = $Ticker
@onready var patterns = $Patterns
@onready var turnTickTimer = $TurnTick
@onready var loseArea = $LoseArea
@onready var blockContainer = $Blocks
@onready var gameTimer = $GameTimer
var partPath = "res://scenes/NewBlocks/part.tscn"
var nextBlocks = []
@ -19,283 +16,73 @@ var blockSpeed = 0.5
var stopped = false
func spawnBlock() -> void:
var block = nextBlocks[0]
GLOBAL.currentBlock = block
spawnpoint.add_child(block)
nextBlocks.pop_at(0)
if nextBlocks.size() < 2:
fillNextBlocks()
func _ready() -> void:
if GLOBAL.time <= 30:
get_tree().paused = true
tickerTimer.start(blockSpeed)
getNewPatterns()
PlacePattern()
#func _ready() -> void:
#addBlocks()
#for i in blockContainer.get_children():
#i.init(i.global_position)
func _physics_process(delta: float) -> void:
if GLOBAL.blockStopped:
GLOBAL.testingPhase = true
for i in $Rows.get_children():
i.check()
if $Borders/RayCast2D.is_colliding():
GLOBAL.lose()
spawnBlock()
GLOBAL.testingPhase = false
GLOBAL.blockStopped = false
$TestTimer.start(0.2)
var blockGroups = getBlockGroupsList()
#if Input.is_action_pressed("down"):
func startGame():
fillNextBlocks()
spawnBlock()
GLOBAL.resetGame()
match GLOBAL.currentMode:
GLOBAL.MODES.INFINITE:
GLOBAL.resetTime()
GLOBAL.MODES.TIME:
GLOBAL.setTimeModeTimer()
gameTimer.start(1)
if Input.is_action_pressed("down") and not stopped and not Input.is_action_just_released("down"):
if not tickerTimer.is_stopped():
blockSpeed = GLOBAL.maxSpeed
func _on_game_timer_timeout() -> void:
match GLOBAL.currentMode:
GLOBAL.MODES.INFINITE:
GLOBAL.time += 1
GLOBAL.MODES.TIME:
if GLOBAL.time - 1 < 0:
GLOBAL.lose()
else:
if not tickerTimer.is_stopped():
blockSpeed = GLOBAL.minSpeed
if Input.is_action_just_pressed("rotate_right") and not stopped:
if blockGroups.has(GLOBAL.currentUID):
for i in blockGroups[GLOBAL.currentUID]:
if i.turningPoint:
if currentPattern != null:
if not stopped:
currentPattern.turn(GLOBAL.Direction.RIGHT,i.position-spawnpoint.position + Vector2(GLOBAL.GRID/2, GLOBAL.GRID/2))
#turnBlocks()
if turnTickTimer.is_stopped():
turnTickTimer.start(9*delta)
GLOBAL.time -= 1
if Input.is_action_just_pressed("rotate_left") and not stopped:
if blockGroups.has(GLOBAL.currentUID):
for i in blockGroups[GLOBAL.currentUID]:
if i.turningPoint:
if currentPattern != null:
if not stopped:
currentPattern.turn(GLOBAL.Direction.LEFT,i.position-spawnpoint.position + Vector2(GLOBAL.GRID/2, GLOBAL.GRID/2))
#turnBlocks()
if turnTickTimer.is_stopped():
turnTickTimer.start(9*delta)
if Input.is_action_just_pressed("left"):
moveUidGroup(GLOBAL.Direction.LEFT, GLOBAL.currentUID)
if Input.is_action_just_pressed("right"):
moveUidGroup(GLOBAL.Direction.RIGHT, GLOBAL.currentUID)
gameTimer.start(1)
func toggleButton():
$Camera2D/CanvasLayer/Control.toggleButton()
func fillNextBlocks():
var newBlocks = []
for i in GLOBAL.BLOCKS:
var block = load(GLOBAL.BLOCKS[i]).instantiate()
block.setId(GLOBAL.getNewId())
block.setType(GLOBAL.BLOCKTYPES.LIGHT)
newBlocks.append(block)
newBlocks.append(load(GLOBAL.BLOCKS[i]).instantiate())
newBlocks.shuffle()
newBlocks[0].setType(GLOBAL.BLOCKTYPES.HEAVY)
newBlocks[0].expand = true
newBlocks.shuffle()
newBlocks[0].type = GLOBAL.BLOCKTYPES.HEAVY
newBlocks.shuffle()
nextBlocks.append_array(newBlocks)
## returns a Dictionary with the UIDs as the Key and a List of the Blocks as the content
func getBlockGroupsList():
var blockLists : Dictionary = {}
for i in blocks.get_children():
if not blockLists.has(i.UID):
blockLists[i.UID] = []
blockLists[i.UID].append(i)
return blockLists
func spawnBlock():
GLOBAL.speedUp()
var newBlock = nextBlocks[0]
nextBlocks.pop_at(0)
if nextBlocks == []:
fillNextBlocks()
blockContainer.add_child(newBlock)
newBlock.init(spawnpoint.global_position)
newBlock.setNewID()
func getBlockedDirection(direction : GLOBAL.Direction, uid : int) -> bool:
#var blockslist = getBlockGroupsList()
var isBlocked = false
#print(getBlockGroupsList())
if getBlockGroupsList().has(uid):
for i in getBlockGroupsList()[uid]:
if i.getCollider(direction) != null:
if i.getCollider(direction).is_in_group("Block"):
if i.getCollider(direction).UID != i.UID:
isBlocked = true
else:
isBlocked = true
return isBlocked
return true
func splitOphansUID(uid):
var compareList = {}
#print(uid)
#print(getBlockGroupsList()[uid])
var group = []
for i in getBlockGroupsList()[uid]:
compareList[i] = i.getNeighboursUID(uid)
#if i.getNeighboursUID(uid) == []:
# i.UID = GLOBAL.getNewUID()
#print(i.getNeighboursUID(uid))
if i.getNeighboursUID(uid) == []:
i.UID = GLOBAL.getNewUID()
for i in compareList:
group.insert(0, compareList[i])
group[0].append(i)
for j in group[0]:
if compareList[i].has(j) and not group[0].has(j):
group[0].append(j)
for i in group:
var newUID = GLOBAL.getNewUID()
for j in i:
j.UID = newUID
func moveUidGroup(direction, uid):
if getBlockGroupsList().has(uid):
match direction:
GLOBAL.Direction.BOTTOM:
for i in getBlockGroupsList()[uid]:
if not getBlockedDirection(GLOBAL.Direction.BOTTOM, i.UID):
i.moveDown()
GLOBAL.Direction.LEFT:
for i in getBlockGroupsList()[uid]:
if not getBlockedDirection(GLOBAL.Direction.LEFT, i.UID):
i.moveLeft()
GLOBAL.Direction.RIGHT:
for i in getBlockGroupsList()[uid]:
if not getBlockedDirection(GLOBAL.Direction.RIGHT, i.UID):
i.moveRight()
func PlacePattern():
patternsArray.pop_at(0)
for child in patterns.get_children():
child.queue_free()
if patternsArray.size() <= 2:
getNewPatterns()
currentPattern = patternsArray[0]
patterns.add_child(currentPattern)
var newUID = GLOBAL.getNewUID()
GLOBAL.currentUID = newUID
var newColor = Color.from_hsv((randi() % 12) / 12.0, 1, 1)
for i in patterns.get_children():
i.reset(Vector2())
if currentPattern != null:
for i in currentPattern.getPositions():
var block = load("res://scenes/Blocks/block.tscn").instantiate()
block.UID = newUID
block.modulate = newColor
block.position = spawnpoint.position + i.position
block.type = currentPattern.type
block.expand = currentPattern.expand
if i.turningPoint:
block.turningPoint = true
blocks.add_child(block)
block.setlook()
func getNewPatterns():
var newPatterns = []
for i in GLOBAL.BLOCKSPATTERS:
newPatterns.append(load(GLOBAL.BLOCKSPATTERS[i]).instantiate())
newPatterns.shuffle()
newPatterns[0].type = GLOBAL.BLOCKTYPES.HEAVY
newPatterns.shuffle()
newPatterns[0].expand = true
#for i in newPatterns:
#i.expand = true
newPatterns.shuffle()
patternsArray.append_array(newPatterns)
func turnBlocks():
var turningPointBlock
for g in currentPattern.getPositions().size():
if not getBlockGroupsList()[GLOBAL.currentUID][g].turningPoint:
getBlockGroupsList()[GLOBAL.currentUID][g].global_position = currentPattern.getPositions()[g].global_position- Vector2(32,32)
else:
turningPointBlock = getBlockGroupsList()[GLOBAL.currentUID][g]
for g in currentPattern.getPositions():
if g.turningPoint:
turningPointBlock.global_position = g.global_position- Vector2(32,32)
func _on_turn_tick_timeout() -> void:
turnBlocks()
func _on_ticker_timeout() -> void:
if getBlockedDirection(GLOBAL.Direction.BOTTOM, GLOBAL.currentUID):
stopped = true
test()
for i in getBlockGroupsList():
moveUidGroup(GLOBAL.Direction.BOTTOM, i)
if not stopped:
tickerTimer.start(blockSpeed)
stopped = false
elif stopped:
if loseArea.get_overlapping_areas() != []:
GLOBAL.lose()
tickerTimer.start(GLOBAL.minSpeed)
stopped = false
func _on_game_timer_timeout() -> void:
if GLOBAL.time - 1 > 0:
GLOBAL.time -= 1
else:
GLOBAL.lose()
gameTimer.start(1)
func test():
for i in $RowTests.get_children():
for j in getBlockGroupsList():
if j != GLOBAL.currentUID:
moveUidGroup(GLOBAL.Direction.BOTTOM, i)
stopped = true
var previousPosition = currentPattern.position
if currentPattern.expand:
if currentPattern.get_scale() != Vector2(2,2):
#currentPattern.position.y -= 64
for i in getBlockGroupsList()[GLOBAL.currentUID]:
print(i.name)
if i.turningPoint:
currentPattern.set_scale(Vector2(2,2))
currentPattern.moveToPosition(i.global_position-spawnpoint.position)
for j in await currentPattern.getCollidingBorder():
if j.is_in_group("Floor"):
currentPattern.position.y -= GLOBAL.GRID
if await currentPattern.getCollidingBorder() == []:
break
if j.is_in_group("LeftBorder"):
for s in range(1,7):
currentPattern.position.x += GLOBAL.GRID
if await currentPattern.getCollidingBorder() == []:
break
elif j.is_in_group("RightBorder"):
for s in range(1,7):
currentPattern.position.x -= GLOBAL.GRID
if await currentPattern.getCollidingBorder() == []:
break
if await currentPattern.getCollidingBorder() == []:
for i in getBlockGroupsList()[GLOBAL.currentUID].size():
getBlockGroupsList()[GLOBAL.currentUID][i].global_position = currentPattern.getPositions()[i].global_position - Vector2(GLOBAL.GRID, GLOBAL.GRID)
getBlockGroupsList()[GLOBAL.currentUID][i].set_scale(Vector2(2,2))
for i in await currentPattern.getCollidingBlocks():
i.queue_free()
testRows()
PlacePattern()
func testRows():
for i in $RowTests.get_children():
if i.isCompleted():
for j in i.getRow():
splitOphansUID(j.UID)
if j.expand:
GLOBAL.points += j.type * 2
GLOBAL.time += j.type
elif not j.expand:
GLOBAL.points += j.type
GLOBAL.time += j.type
j.queue_free()
for j in getBlockGroupsList():
if j != GLOBAL.currentUID:
moveUidGroup(GLOBAL.Direction.BOTTOM, j)
func toggleButton():
$Camera2D/CanvasLayer/Control.toggleButton()
func _on_test_timer_timeout() -> void:
GLOBAL.rowRemoved = false

View file

@ -1,11 +1,8 @@
[gd_scene load_steps=21 format=3 uid="uid://dwl4lotl1d3ij"]
[gd_scene load_steps=15 format=3 uid="uid://dwl4lotl1d3ij"]
[ext_resource type="Script" path="res://scenes/Grid/grid.gd" id="1_vie5m"]
[ext_resource type="Texture2D" uid="uid://cj6fsj1ac11a1" path="res://assets/background.png" id="2_vakrw"]
[ext_resource type="PackedScene" uid="uid://bm7rshwf6pjb" path="res://scenes/Grid/border.tscn" id="4_3j08q"]
[ext_resource type="PackedScene" uid="uid://duubii5uu3lgq" path="res://scenes/Grid/row_test.tscn" id="4_si3v6"]
[ext_resource type="PackedScene" uid="uid://dvrotjxom4u6d" path="res://scenes/Grid/bottom.tscn" id="5_14njh"]
[ext_resource type="PackedScene" uid="uid://d2m5xvw4ucwfw" path="res://scenes/Grid/lose_area.tscn" id="5_u5wlg"]
[ext_resource type="Script" path="res://scenes/Grid/camera_2d.gd" id="6_mbeib"]
[ext_resource type="Theme" uid="uid://1nebbd65iyce" path="res://Theme/main.tres" id="7_38u5s"]
[ext_resource type="Script" path="res://scenes/Main/control.gd" id="8_4bfjb"]
@ -15,28 +12,12 @@
[ext_resource type="Texture2D" uid="uid://ct4dkk00pyv6v" path="res://assets/Buttons/RotationLeft.png" id="12_qk3ju"]
[ext_resource type="Texture2D" uid="uid://5gbnb7gtwww3" path="res://assets/Buttons/RotationRight.png" id="13_kls78"]
[ext_resource type="Texture2D" uid="uid://cevua7g7nsrfj" path="res://assets/Buttons/DownArrow.png" id="14_i1yud"]
[ext_resource type="PackedScene" uid="uid://ibyhtfpc52vc" path="res://scenes/Grid/row_test.tscn" id="14_ogg0j"]
[ext_resource type="AudioStream" uid="uid://tf3d2uu84gf1" path="res://assets/Audio/Background.wav" id="16_ng6e7"]
[sub_resource type="QuadMesh" id="QuadMesh_qfjsc"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_flipi"]
size = Vector2(128, 1536)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rxd0s"]
size = Vector2(896, 128)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_m21a1"]
size = Vector2(640, 256)
[node name="Grid" type="Node2D"]
script = ExtResource("1_vie5m")
[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
modulate = Color(0.359096, 0.426588, 0.599397, 1)
position = Vector2(320, 640)
scale = Vector2(640, 1280)
mesh = SubResource("QuadMesh_qfjsc")
[node name="TextureRect" type="TextureRect" parent="."]
offset_right = 640.0
offset_bottom = 1280.0
@ -46,109 +27,9 @@ stretch_mode = 1
[node name="Blocks" type="Node2D" parent="."]
[node name="Spawnpoint" type="Marker2D" parent="."]
position = Vector2(256, -128)
[node name="RowTests" type="Node2D" parent="."]
[node name="rowTest" parent="RowTests" instance=ExtResource("4_si3v6")]
position = Vector2(0, 1248)
[node name="rowTest2" parent="RowTests" instance=ExtResource("4_si3v6")]
position = Vector2(0, 1184)
[node name="rowTest3" parent="RowTests" instance=ExtResource("4_si3v6")]
position = Vector2(0, 1120)
[node name="rowTest4" parent="RowTests" instance=ExtResource("4_si3v6")]
position = Vector2(0, 1056)
[node name="rowTest5" parent="RowTests" instance=ExtResource("4_si3v6")]
position = Vector2(0, 992)
[node name="rowTest6" parent="RowTests" instance=ExtResource("4_si3v6")]
position = Vector2(0, 928)
[node name="rowTest7" parent="RowTests" instance=ExtResource("4_si3v6")]
position = Vector2(0, 864)
[node name="rowTest8" parent="RowTests" instance=ExtResource("4_si3v6")]
position = Vector2(0, 800)
[node name="rowTest9" parent="RowTests" instance=ExtResource("4_si3v6")]
position = Vector2(0, 736)
[node name="rowTest10" parent="RowTests" instance=ExtResource("4_si3v6")]
position = Vector2(0, 672)
[node name="rowTest11" parent="RowTests" instance=ExtResource("4_si3v6")]
position = Vector2(0, 608)
[node name="rowTest12" parent="RowTests" instance=ExtResource("4_si3v6")]
position = Vector2(0, 544)
[node name="rowTest13" parent="RowTests" instance=ExtResource("4_si3v6")]
position = Vector2(0, 480)
[node name="rowTest14" parent="RowTests" instance=ExtResource("4_si3v6")]
position = Vector2(0, 416)
[node name="rowTest15" parent="RowTests" instance=ExtResource("4_si3v6")]
position = Vector2(0, 352)
[node name="rowTest16" parent="RowTests" instance=ExtResource("4_si3v6")]
position = Vector2(0, 288)
[node name="rowTest17" parent="RowTests" instance=ExtResource("4_si3v6")]
position = Vector2(0, 224)
[node name="rowTest18" parent="RowTests" instance=ExtResource("4_si3v6")]
position = Vector2(0, 160)
[node name="rowTest19" parent="RowTests" instance=ExtResource("4_si3v6")]
position = Vector2(0, 96)
[node name="rowTest20" parent="RowTests" instance=ExtResource("4_si3v6")]
position = Vector2(0, 32)
[node name="Ticker" type="Timer" parent="."]
[node name="Patterns" type="Node2D" parent="."]
position = Vector2(256, -128)
[node name="TurnTick" type="Timer" parent="."]
wait_time = 0.1
one_shot = true
[node name="Borders" type="Node2D" parent="."]
[node name="Border" parent="Borders" groups=["LeftBorder"] instance=ExtResource("4_3j08q")]
[node name="CollisionShape2D" parent="Borders/Border" index="0" groups=["LeftBorder"]]
position = Vector2(-64, 512)
shape = SubResource("RectangleShape2D_flipi")
[node name="Border2" parent="Borders" groups=["RightBorder"] instance=ExtResource("4_3j08q")]
[node name="CollisionShape2D" parent="Borders/Border2" index="0" groups=["RightBorder"]]
position = Vector2(704, 512)
shape = SubResource("RectangleShape2D_flipi")
[node name="Bottom" parent="." groups=["Floor"] instance=ExtResource("5_14njh")]
position = Vector2(320, 1312)
collision_mask = 2
[node name="CollisionShape2D" parent="Bottom" index="0"]
position = Vector2(0, 32)
shape = SubResource("RectangleShape2D_rxd0s")
[node name="LoseArea" parent="." instance=ExtResource("5_u5wlg")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="LoseArea"]
position = Vector2(320, -128)
shape = SubResource("RectangleShape2D_m21a1")
position = Vector2(288, -96)
[node name="GameTimer" type="Timer" parent="."]
autostart = true
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(320, 640)
@ -283,17 +164,87 @@ action_mode = 0
icon = ExtResource("14_i1yud")
icon_alignment = 1
[node name="Background" type="Sprite2D" parent="."]
position = Vector2(320, 640)
scale = Vector2(10, 20)
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("16_ng6e7")
volume_db = 5.0
autoplay = true
volume_db = 3.0
[node name="Borders" type="Node2D" parent="."]
[node name="Border" parent="Borders" instance=ExtResource("4_3j08q")]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Borders/Border"]
polygon = PackedVector2Array(0, -64, 0, 1280, 640, 1280, 640, -64, 1088, -64, 1088, 1536, -448, 1536, -448, -64)
[node name="RayCast2D" type="RayCast2D" parent="Borders"]
position = Vector2(32, -32)
target_position = Vector2(576, 0)
collision_mask = 2
hit_from_inside = true
[node name="Rows" type="Node2D" parent="."]
[node name="RowTest" parent="Rows" instance=ExtResource("14_ogg0j")]
position = Vector2(0, 1216)
[node name="RowTest2" parent="Rows" instance=ExtResource("14_ogg0j")]
position = Vector2(0, 1152)
[node name="RowTest3" parent="Rows" instance=ExtResource("14_ogg0j")]
position = Vector2(0, 1088)
[node name="RowTest4" parent="Rows" instance=ExtResource("14_ogg0j")]
position = Vector2(0, 1024)
[node name="RowTest5" parent="Rows" instance=ExtResource("14_ogg0j")]
position = Vector2(0, 960)
[node name="RowTest6" parent="Rows" instance=ExtResource("14_ogg0j")]
position = Vector2(0, 896)
[node name="RowTest7" parent="Rows" instance=ExtResource("14_ogg0j")]
position = Vector2(0, 832)
[node name="RowTest8" parent="Rows" instance=ExtResource("14_ogg0j")]
position = Vector2(0, 768)
[node name="RowTest9" parent="Rows" instance=ExtResource("14_ogg0j")]
position = Vector2(0, 704)
[node name="RowTest10" parent="Rows" instance=ExtResource("14_ogg0j")]
position = Vector2(0, 640)
[node name="RowTest11" parent="Rows" instance=ExtResource("14_ogg0j")]
position = Vector2(0, 576)
[node name="RowTest12" parent="Rows" instance=ExtResource("14_ogg0j")]
position = Vector2(0, 512)
[node name="RowTest13" parent="Rows" instance=ExtResource("14_ogg0j")]
position = Vector2(0, 448)
[node name="RowTest14" parent="Rows" instance=ExtResource("14_ogg0j")]
position = Vector2(0, 384)
[node name="RowTest15" parent="Rows" instance=ExtResource("14_ogg0j")]
position = Vector2(0, 320)
[node name="RowTest16" parent="Rows" instance=ExtResource("14_ogg0j")]
position = Vector2(0, 256)
[node name="RowTest17" parent="Rows" instance=ExtResource("14_ogg0j")]
position = Vector2(0, 192)
[node name="RowTest18" parent="Rows" instance=ExtResource("14_ogg0j")]
position = Vector2(0, 128)
[node name="RowTest19" parent="Rows" instance=ExtResource("14_ogg0j")]
position = Vector2(0, 64)
[node name="RowTest20" parent="Rows" instance=ExtResource("14_ogg0j")]
[node name="TestTimer" type="Timer" parent="."]
one_shot = true
[connection signal="timeout" from="Ticker" to="." method="_on_ticker_timeout"]
[connection signal="timeout" from="TurnTick" to="." method="_on_turn_tick_timeout"]
[connection signal="timeout" from="GameTimer" to="." method="_on_game_timer_timeout"]
[connection signal="pressed" from="Camera2D/CanvasLayer/Control/HBoxContainer3/left_Button" to="Camera2D/CanvasLayer/Control" method="_on_left_button_pressed"]
[connection signal="pressed" from="Camera2D/CanvasLayer/Control/HBoxContainer3/right_Button" to="Camera2D/CanvasLayer/Control" method="_on_right_button_pressed"]
@ -301,7 +252,4 @@ autoplay = true
[connection signal="pressed" from="Camera2D/CanvasLayer/Control/HBoxContainer4/rotate_right_Button" to="Camera2D/CanvasLayer/Control" method="_on_rotate_right_button_pressed"]
[connection signal="button_down" from="Camera2D/CanvasLayer/Control/HBoxContainer5/down_Button" to="Camera2D/CanvasLayer/Control" method="_on_down_button_button_down"]
[connection signal="button_up" from="Camera2D/CanvasLayer/Control/HBoxContainer5/down_Button" to="Camera2D/CanvasLayer/Control" method="_on_down_button_button_up"]
[editable path="Borders/Border"]
[editable path="Borders/Border2"]
[editable path="Bottom"]
[connection signal="timeout" from="TestTimer" to="." method="_on_test_timer_timeout"]

View file

@ -1,5 +0,0 @@
[gd_scene format=3 uid="uid://d2m5xvw4ucwfw"]
[node name="LoseArea" type="Area2D"]
collision_layer = 64
collision_mask = 2

View file

@ -1,18 +1,12 @@
extends Area2D
#func _physics_process(delta: float) -> void:
#if get_overlapping_areas().size() == 10:
#for i in get_overlapping_areas():
#GLOBAL.points += i.points
#i.queue_free()#get_parent().get_parent().split()
static var rowRemoved = false
func getRow():
return get_overlapping_areas()
func isCompleted():
func isFull():
var amount = 0
for i in get_overlapping_areas():
if i.get_scale() == Vector2(2,2):
if i.is_in_group("Part"):
if i.get_parent().get_parent().expand:
amount += 2
else:
amount += 1
@ -20,3 +14,37 @@ func isCompleted():
return true
else:
return false
func check():
if not GLOBAL.rowRemoved:
rowRemoved = false
if isFull():
GLOBAL.rowRemoved = true
var blocksSplit = []
var removeBlock = []
for i in get_overlapping_areas():
if i.is_in_group("Part"):
var block = i.get_parent().get_parent()
blocksSplit.append(block)
i.free()
if GLOBAL.currentMode == GLOBAL.MODES.TIME:
GLOBAL.time += block.type
if block.expand:
GLOBAL.points += block.type * 2
else:
GLOBAL.points += block.type
for j in blocksSplit:
j.splitParts()
#for i in get_children():
#i.force_raycast_update()
#if i.get_collider() != null:
#blocksSplit.append(i.get_collider().get_parent().get_parent())
#if GLOBAL.currentMode == GLOBAL.MODES.TIME:
#GLOBAL.time += i.get_collider().get_parent().get_parent().type
#if i.get_collider().get_parent().get_parent().expand:
#GLOBAL.points += i.get_collider().get_parent().get_parent().type * 2
#else:
#GLOBAL.points += i.get_collider().get_parent().get_parent().type
#i.get_collider().free()
#for j in blocksSplit:
#j.splitParts()

View file

@ -1,15 +1,16 @@
[gd_scene load_steps=3 format=3 uid="uid://duubii5uu3lgq"]
[gd_scene load_steps=3 format=3 uid="uid://ibyhtfpc52vc"]
[ext_resource type="Script" path="res://scenes/Grid/row_test.gd" id="1_a8m2k"]
[ext_resource type="Script" path="res://scenes/Grid/row_test.gd" id="1_2nxxe"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rkqoc"]
size = Vector2(640, 20)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_t04sr"]
size = Vector2(624, 48)
[node name="rowTest" type="Area2D"]
collision_layer = 4
collision_mask = 2
script = ExtResource("1_a8m2k")
[node name="RowTest" type="Area2D"]
collision_layer = 16
collision_mask = 8
input_pickable = false
script = ExtResource("1_2nxxe")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(320, 0)
shape = SubResource("RectangleShape2D_rkqoc")
position = Vector2(320, 32)
shape = SubResource("RectangleShape2D_t04sr")

View file

@ -1,9 +0,0 @@
extends Node2D
@onready var slider = $Path2D/Slider
func _physics_process(delta: float) -> void:
if not GLOBAL.hasSelectedSpeed:
if Input.is_action_just_pressed("stop"):
GLOBAL.hasSelectedSpeed = true
GLOBAL.currentSpeed = GLOBAL.SPEED.MAX

View file

@ -20,26 +20,22 @@ func _physics_process(delta: float) -> void:
fullscreen = false
if scenes.get_children() != []:
if GLOBAL.lost and scenes.get_child(0).name == "Grid":
scoreOverview()
loadScoreOverview()
GLOBAL.lost = false
func loadGrid():
if $scenes/ScoreOverview != null:
$scenes/ScoreOverview.queue_free()
if $scenes/StartMenu != null:
$scenes/StartMenu.queue_free()
for i in scenes.get_children():
i.queue_free()
scenes.add_child(load("res://scenes/Grid/grid.tscn").instantiate())
$scenes/Grid.toggleButton()
$scenes/Grid.startGame()
func scoreOverview():
if $scenes/Grid != null:
$scenes/Grid.queue_free()
if $scenes/StartMenu != null:
$scenes/StartMenu.queue_free()
func loadScoreOverview():
for i in scenes.get_children():
i.queue_free()
scenes.add_child(load("res://scenes/ScoreOverview/score_overview.tscn").instantiate())
func loadStartMenu():
if $scenes/ScoreOverview != null:
$scenes/ScoreOverview.queue_free()
if $scenes/Grid != null:
$scenes/Grid.queue_free()
for i in scenes.get_children():
i.queue_free()
scenes.add_child(load("res://scenes/Menu/start_menu.tscn").instantiate())

View file

@ -11,10 +11,10 @@ show_behind_parent = true
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -832.0
offset_top = -1008.0
offset_right = 674.0
offset_bottom = -1991.0
offset_left = -2856.0
offset_top = -2504.0
offset_right = 4287.0
offset_bottom = -3032.0
grow_horizontal = 2
grow_vertical = 2
scale = Vector2(0.996259, 9.13391)
@ -22,56 +22,86 @@ color = Color(0.000693898, 0.000693898, 0.000693898, 1)
[node name="CPUParticles2D" type="CPUParticles2D" parent="ColorRect"]
modulate = Color(1, 1, 1, 0.478431)
position = Vector2(1300.87, 37.6618)
position = Vector2(3195.96, 14.0137)
scale = Vector2(0.501878, 0.054741)
amount = 20
amount = 50
lifetime = 5.0
preprocess = 5.0
preprocess = 20.0
speed_scale = 0.5
local_coords = true
texture = ExtResource("2_5ae6b")
emission_shape = 3
emission_rect_extents = Vector2(2000, 0)
emission_rect_extents = Vector2(4000, 0)
spread = 0.0
tangential_accel_max = 100.0
damping_max = 100.0
scale_amount_max = 2.0
split_scale = true
scale_curve_x = null
scale_curve_y = null
color = Color(1, 0, 0, 1)
[node name="CPUParticles2D2" type="CPUParticles2D" parent="ColorRect"]
modulate = Color(1, 1, 1, 0.478431)
position = Vector2(1300.87, 37.6618)
position = Vector2(3195.96, 14.0137)
scale = Vector2(0.501878, 0.054741)
amount = 20
amount = 50
lifetime = 5.0
preprocess = 5.0
preprocess = 20.0
speed_scale = 0.5
local_coords = true
texture = ExtResource("2_5ae6b")
emission_shape = 3
emission_rect_extents = Vector2(2000, 0)
emission_rect_extents = Vector2(4000, 0)
spread = 0.0
tangential_accel_max = 100.0
damping_max = 100.0
scale_amount_max = 2.0
split_scale = true
scale_curve_x = null
scale_curve_y = null
color = Color(0, 0.0499997, 1, 1)
[node name="CPUParticles2D3" type="CPUParticles2D" parent="ColorRect"]
modulate = Color(1, 1, 1, 0.478431)
position = Vector2(1300.87, 37.6618)
position = Vector2(3195.96, 14.0137)
scale = Vector2(0.501878, 0.054741)
amount = 20
amount = 50
lifetime = 5.0
preprocess = 5.0
preprocess = 20.0
speed_scale = 0.5
local_coords = true
texture = ExtResource("2_5ae6b")
emission_shape = 3
emission_rect_extents = Vector2(2000, 0)
emission_rect_extents = Vector2(4000, 0)
spread = 0.0
tangential_accel_max = 100.0
damping_max = 100.0
scale_amount_max = 2.0
split_scale = true
scale_curve_x = null
scale_curve_y = null
color = Color(0.966667, 1, 0, 1)
[node name="CPUParticles2D4" type="CPUParticles2D" parent="ColorRect"]
modulate = Color(1, 1, 1, 0.478431)
position = Vector2(3195.96, 14.0137)
scale = Vector2(0.501878, 0.054741)
amount = 50
lifetime = 5.0
preprocess = 20.0
speed_scale = 0.5
local_coords = true
texture = ExtResource("2_5ae6b")
emission_shape = 3
emission_rect_extents = Vector2(4000, 0)
spread = 0.0
tangential_accel_max = 100.0
damping_max = 100.0
scale_amount_max = 2.0
split_scale = true
scale_curve_x = null
scale_curve_y = null
color = Color(0.138, 0.92, 0, 1)
[node name="scenes" type="Node" parent="."]

View file

@ -11,5 +11,10 @@ func _process(delta: float) -> void:
pass
func _on_start_button_pressed() -> void:
func _on_infinite_mode_button_pressed() -> void:
GLOBAL.currentMode = GLOBAL.MODES.INFINITE
get_parent().get_parent().loadGrid()
func _on_time_mode_button_pressed() -> void:
GLOBAL.currentMode = GLOBAL.MODES.TIME
get_parent().get_parent().loadGrid()

View file

@ -19,7 +19,7 @@ grow_vertical = 2
theme = ExtResource("1_t0oee")
script = ExtResource("2_1x51p")
[node name="StartButton" type="Button" parent="."]
[node name="VBoxContainer2" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
@ -27,13 +27,19 @@ anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -156.0
offset_top = -320.0
offset_right = 4.0
offset_bottom = -224.0
offset_top = -448.0
offset_right = 164.0
offset_bottom = -256.0
grow_horizontal = 2
grow_vertical = 0
scale = Vector2(2, 2)
text = "Start"
[node name="InfiniteModeButton" type="Button" parent="VBoxContainer2"]
layout_mode = 2
text = "Infinite Mode"
[node name="TimeModeButton" type="Button" parent="VBoxContainer2"]
layout_mode = 2
text = "Time Mode"
[node name="Label" type="Label" parent="."]
layout_mode = 1
@ -111,4 +117,5 @@ alignment = 1
layout_mode = 2
texture = ExtResource("7_mn4r0")
[connection signal="pressed" from="StartButton" to="." method="_on_start_button_pressed"]
[connection signal="pressed" from="VBoxContainer2/InfiniteModeButton" to="." method="_on_infinite_mode_button_pressed"]
[connection signal="pressed" from="VBoxContainer2/TimeModeButton" to="." method="_on_time_mode_button_pressed"]

View file

@ -0,0 +1,24 @@
[gd_scene load_steps=2 format=3 uid="uid://bq06tih243hte"]
[ext_resource type="PackedScene" uid="uid://cbjkurbgojqac" path="res://scenes/NewBlocks/block.tscn" id="1_wcbl2"]
[node name="1x1" instance=ExtResource("1_wcbl2")]
modulate = Color(0.690196, 0, 1, 1)
[node name="CollisionPolygon2D" parent="." index="0"]
position = Vector2(-8, -8)
polygon = PackedVector2Array(40, -24, 40, 40, -24, 40, -24, -24)
[node name="Marker2D" type="Marker2D" parent="PartPoints" index="0"]
[node name="CollisionRayContainer#RayCast2D" type="RayCast2D" parent="." index="4"]
position = Vector2(-16, -24)
target_position = Vector2(0, 48)
collision_mask = 3
hit_from_inside = true
[node name="CollisionRayContainer#RayCast2D2" type="RayCast2D" parent="." index="5"]
position = Vector2(16, -24)
target_position = Vector2(0, 48)
collision_mask = 3
hit_from_inside = true

View file

@ -0,0 +1,47 @@
[gd_scene load_steps=2 format=3 uid="uid://def2bs6whjhkc"]
[ext_resource type="PackedScene" uid="uid://cbjkurbgojqac" path="res://scenes/NewBlocks/block.tscn" id="1_r8yrj"]
[node name="1x3" instance=ExtResource("1_r8yrj")]
modulate = Color(1, 1, 0, 1)
[node name="CollisionPolygon2D" parent="." index="0"]
polygon = PackedVector2Array(-95, -31, -95, 31, 95, 31, 95, -31)
[node name="Marker2D" type="Marker2D" parent="PartPoints" index="0"]
position = Vector2(-64, 0)
[node name="Marker2D2" type="Marker2D" parent="PartPoints" index="1"]
[node name="Marker2D3" type="Marker2D" parent="PartPoints" index="2"]
position = Vector2(64, 0)
[node name="RayCast2D" type="RayCast2D" parent="." index="4"]
position = Vector2(-80, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D2" type="RayCast2D" parent="." index="5"]
position = Vector2(-48, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D3" type="RayCast2D" parent="." index="6"]
position = Vector2(-16, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D4" type="RayCast2D" parent="." index="7"]
position = Vector2(16, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D5" type="RayCast2D" parent="." index="8"]
position = Vector2(48, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D6" type="RayCast2D" parent="." index="9"]
position = Vector2(80, -24)
collision_mask = 3
hit_from_inside = true

View file

@ -0,0 +1,62 @@
[gd_scene load_steps=2 format=3 uid="uid://bev38s1mpx8ej"]
[ext_resource type="PackedScene" uid="uid://cbjkurbgojqac" path="res://scenes/NewBlocks/block.tscn" id="1_sbl0g"]
[node name="1x4" instance=ExtResource("1_sbl0g")]
modulate = Color(1, 0, 0, 1)
metadata/_edit_vertical_guides_ = [-168.0]
[node name="CollisionPolygon2D" parent="." index="0"]
position = Vector2(32, 0)
polygon = PackedVector2Array(-127, -31, -127, 31, 127, 31, 127, -31)
[node name="Marker2D" type="Marker2D" parent="PartPoints" index="0"]
position = Vector2(-64, 0)
[node name="Marker2D2" type="Marker2D" parent="PartPoints" index="1"]
[node name="Marker2D3" type="Marker2D" parent="PartPoints" index="2"]
position = Vector2(64, 0)
[node name="Marker2D4" type="Marker2D" parent="PartPoints" index="3"]
position = Vector2(128, 0)
[node name="RayCast2D" type="RayCast2D" parent="." index="4"]
position = Vector2(-80, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D3" type="RayCast2D" parent="." index="5"]
position = Vector2(-48, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D2" type="RayCast2D" parent="." index="6"]
position = Vector2(-16, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D4" type="RayCast2D" parent="." index="7"]
position = Vector2(16, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D5" type="RayCast2D" parent="." index="8"]
position = Vector2(48, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D6" type="RayCast2D" parent="." index="9"]
position = Vector2(80, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D7" type="RayCast2D" parent="." index="10"]
position = Vector2(112, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D8" type="RayCast2D" parent="." index="11"]
position = Vector2(144, -24)
collision_mask = 3
hit_from_inside = true

View file

@ -0,0 +1,62 @@
[gd_scene load_steps=2 format=3 uid="uid://c203pse4172mc"]
[ext_resource type="PackedScene" uid="uid://cbjkurbgojqac" path="res://scenes/NewBlocks/block.tscn" id="1_wdx08"]
[node name="2x2" instance=ExtResource("1_wdx08")]
modulate = Color(1, 0.627451, 0, 1)
offset = true
[node name="CollisionPolygon2D" parent="." index="0"]
polygon = PackedVector2Array(63, 63, 63, -63, -63, -63, -63, 63)
[node name="Marker2D" type="Marker2D" parent="PartPoints" index="0"]
position = Vector2(-32, -32)
[node name="Marker2D2" type="Marker2D" parent="PartPoints" index="1"]
position = Vector2(32, -32)
[node name="Marker2D3" type="Marker2D" parent="PartPoints" index="2"]
position = Vector2(-32, 32)
[node name="Marker2D4" type="Marker2D" parent="PartPoints" index="3"]
position = Vector2(32, 32)
[node name="RayCast2D" type="RayCast2D" parent="." index="4"]
position = Vector2(-48, -56)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D2" type="RayCast2D" parent="." index="5"]
position = Vector2(-16, -56)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D3" type="RayCast2D" parent="." index="6"]
position = Vector2(16, -56)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D4" type="RayCast2D" parent="." index="7"]
position = Vector2(48, -56)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D5" type="RayCast2D" parent="." index="8"]
position = Vector2(-48, 8)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D6" type="RayCast2D" parent="." index="9"]
position = Vector2(-16, 8)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D7" type="RayCast2D" parent="." index="10"]
position = Vector2(16, 8)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D8" type="RayCast2D" parent="." index="11"]
position = Vector2(48, 8)
collision_mask = 3
hit_from_inside = true

60
scenes/NewBlocks/L/L.tscn Normal file
View file

@ -0,0 +1,60 @@
[gd_scene load_steps=2 format=3 uid="uid://d2orqrqnsxuec"]
[ext_resource type="PackedScene" uid="uid://cbjkurbgojqac" path="res://scenes/NewBlocks/block.tscn" id="1_5vf0h"]
[node name="L" instance=ExtResource("1_5vf0h")]
modulate = Color(0, 0, 1, 1)
[node name="CollisionPolygon2D" parent="." index="0"]
polygon = PackedVector2Array(-95, -31, -95, 31, 95, 31, 95, -95, 33, -95, 33, -31)
[node name="Marker2D" type="Marker2D" parent="PartPoints" index="0"]
position = Vector2(-64, 0)
[node name="Marker2D2" type="Marker2D" parent="PartPoints" index="1"]
[node name="Marker2D3" type="Marker2D" parent="PartPoints" index="2"]
position = Vector2(64, 0)
[node name="Marker2D4" type="Marker2D" parent="PartPoints" index="3"]
position = Vector2(64, -64)
[node name="RayCast2D" type="RayCast2D" parent="." index="6"]
position = Vector2(-80, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D2" type="RayCast2D" parent="." index="7"]
position = Vector2(-48, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D3" type="RayCast2D" parent="." index="8"]
position = Vector2(-16, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D4" type="RayCast2D" parent="." index="9"]
position = Vector2(16, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D5" type="RayCast2D" parent="." index="10"]
position = Vector2(48, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D6" type="RayCast2D" parent="." index="11"]
position = Vector2(80, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D7" type="RayCast2D" parent="." index="12"]
position = Vector2(48, -88)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D8" type="RayCast2D" parent="." index="13"]
position = Vector2(80, -88)
collision_mask = 3
hit_from_inside = true

View file

@ -0,0 +1,60 @@
[gd_scene load_steps=2 format=3 uid="uid://rcxcslbfovej"]
[ext_resource type="PackedScene" uid="uid://cbjkurbgojqac" path="res://scenes/NewBlocks/block.tscn" id="1_05evo"]
[node name="L_Reverse" instance=ExtResource("1_05evo")]
modulate = Color(0, 1, 0, 1)
[node name="CollisionPolygon2D" parent="." index="0"]
polygon = PackedVector2Array(-95, -95, -95, 31, 95, 31, 95, -31, -33, -31, -33, -95)
[node name="Marker2D" type="Marker2D" parent="PartPoints" index="0"]
position = Vector2(-64, -64)
[node name="Marker2D2" type="Marker2D" parent="PartPoints" index="1"]
position = Vector2(-64, 0)
[node name="Marker2D3" type="Marker2D" parent="PartPoints" index="2"]
[node name="Marker2D4" type="Marker2D" parent="PartPoints" index="3"]
position = Vector2(64, 0)
[node name="RayCast2D" type="RayCast2D" parent="." index="6"]
position = Vector2(-80, -88)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D2" type="RayCast2D" parent="." index="7"]
position = Vector2(-48, -88)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D3" type="RayCast2D" parent="." index="8"]
position = Vector2(-80, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D4" type="RayCast2D" parent="." index="9"]
position = Vector2(-48, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D5" type="RayCast2D" parent="." index="10"]
position = Vector2(-16, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D6" type="RayCast2D" parent="." index="11"]
position = Vector2(16, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D7" type="RayCast2D" parent="." index="12"]
position = Vector2(48, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D8" type="RayCast2D" parent="." index="13"]
position = Vector2(80, -24)
collision_mask = 3
hit_from_inside = true

60
scenes/NewBlocks/Z/Z.tscn Normal file
View file

@ -0,0 +1,60 @@
[gd_scene load_steps=2 format=3 uid="uid://xpcbf85u5d65"]
[ext_resource type="PackedScene" uid="uid://cbjkurbgojqac" path="res://scenes/NewBlocks/block.tscn" id="1_yvspj"]
[node name="Z" instance=ExtResource("1_yvspj")]
modulate = Color(1, 0, 1, 1)
[node name="CollisionPolygon2D" parent="." index="0"]
polygon = PackedVector2Array(-95, 31, 31, 31, 31, -33, 95, -33, 95, -95, -31, -95, -31, -31, -95, -31)
[node name="Marker2D" type="Marker2D" parent="PartPoints" index="0"]
position = Vector2(-64, 0)
[node name="Marker2D2" type="Marker2D" parent="PartPoints" index="1"]
[node name="Marker2D3" type="Marker2D" parent="PartPoints" index="2"]
position = Vector2(0, -64)
[node name="Marker2D4" type="Marker2D" parent="PartPoints" index="3"]
position = Vector2(64, -64)
[node name="RayCast2D" type="RayCast2D" parent="." index="6"]
position = Vector2(-80, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D2" type="RayCast2D" parent="." index="7"]
position = Vector2(-48, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D3" type="RayCast2D" parent="." index="8"]
position = Vector2(-16, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D4" type="RayCast2D" parent="." index="9"]
position = Vector2(16, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D5" type="RayCast2D" parent="." index="10"]
position = Vector2(-16, -88)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D6" type="RayCast2D" parent="." index="11"]
position = Vector2(16, -88)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D7" type="RayCast2D" parent="." index="12"]
position = Vector2(48, -88)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D8" type="RayCast2D" parent="." index="13"]
position = Vector2(80, -88)
collision_mask = 3
hit_from_inside = true

View file

@ -0,0 +1,60 @@
[gd_scene load_steps=2 format=3 uid="uid://bbf3thu7apoov"]
[ext_resource type="PackedScene" uid="uid://cbjkurbgojqac" path="res://scenes/NewBlocks/block.tscn" id="1_bjj8c"]
[node name="Z_Reverse" instance=ExtResource("1_bjj8c")]
modulate = Color(0, 1, 1, 1)
[node name="CollisionPolygon2D" parent="." index="0"]
polygon = PackedVector2Array(-95, -95, -95, -33, -31, -33, -31, 31, 95, 31, 95, -31, 31, -31, 31, -95)
[node name="Marker2D" type="Marker2D" parent="PartPoints" index="0"]
position = Vector2(-64, -64)
[node name="Marker2D2" type="Marker2D" parent="PartPoints" index="1"]
position = Vector2(0, -64)
[node name="Marker2D3" type="Marker2D" parent="PartPoints" index="2"]
[node name="Marker2D4" type="Marker2D" parent="PartPoints" index="3"]
position = Vector2(64, 0)
[node name="RayCast2D" type="RayCast2D" parent="." index="6"]
position = Vector2(-80, -88)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D2" type="RayCast2D" parent="." index="7"]
position = Vector2(-48, -88)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D3" type="RayCast2D" parent="." index="8"]
position = Vector2(-16, -88)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D4" type="RayCast2D" parent="." index="9"]
position = Vector2(16, -88)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D5" type="RayCast2D" parent="." index="10"]
position = Vector2(-16, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D6" type="RayCast2D" parent="." index="11"]
position = Vector2(16, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D7" type="RayCast2D" parent="." index="12"]
position = Vector2(48, -24)
collision_mask = 3
hit_from_inside = true
[node name="RayCast2D8" type="RayCast2D" parent="." index="13"]
position = Vector2(80, -24)
collision_mask = 3
hit_from_inside = true

287
scenes/NewBlocks/block.gd Normal file
View file

@ -0,0 +1,287 @@
extends CharacterBody2D
@onready var partPoints = $PartPoints
@onready var partsContainer = $PartsContainer
@onready var coyoteTimer = $CoyoteTimer
var part = "res://scenes/NewBlocks/part.tscn"
var block1x1 = "res://scenes/NewBlocks/1x1/1x1.tscn"
var coyoteTime = 0.5
var type = GLOBAL.BLOCKTYPES.LIGHT
var expand = false
@export var id = 0
var expanding = false
var stopped = false
@export var offset = false
func _physics_process(delta: float) -> void:
if isCurrent() and not GLOBAL.blockStopped and not stopped:
if isBottomColliding():
if coyoteTimer.is_stopped():
coyoteTimer.start(coyoteTime)
if Input.is_action_just_pressed("rotate_left"):
rotateBlock(1)
elif Input.is_action_just_pressed("rotate_right"):
rotateBlock(2)
if Input.is_action_just_pressed("left"):
if not isLeftColliding():
global_position.x -= GLOBAL.GRID
elif Input.is_action_just_pressed("right"):
if not isRightColliding():
global_position.x += GLOBAL.GRID
else:
if stopped and not isBottomColliding():
position.y += GLOBAL.GRID
snapPosition()
if Input.is_action_pressed("down") and isCurrent():
velocity = get_gravity() * delta * GLOBAL.SPEED.MAX
else:
velocity = get_gravity() * delta * GLOBAL.currentSpeed
#if isBottomColliding():
#print(global_position)
#print(global_position.snapped(Vector2(64,64)))
#print(global_position.snapped(Vector2(64,64)) - Vector2(32,32))
#print(int((global_position.snapped(Vector2(64,64)) - Vector2(32,32)).y))
#print(int((global_position.snapped(Vector2(64,64)) - Vector2(32,32)).x))
#print(int(global_position.x-32) % GLOBAL.GRID)
#print(int(global_position.y-32) % GLOBAL.GRID)
#print(name + ": " + str(not isBottomColliding() and not isCurrent()))
#print(global_position)
#print(int(global_position.x-32) % GLOBAL.GRID)
#print(int(global_position.y-32) % GLOBAL.GRID)
#if isBottomColliding():
#
#if not int(global_position.x-32) % GLOBAL.GRID == 0:
#global_position.x = global_position.snapped(Vector2(64,64)).x -32
#if not int(global_position.y-32) % GLOBAL.GRID == 0:
#global_position.y = global_position.snapped(Vector2(64,64)).y -32
#global_position = global_position.snapped(Vector2(64,64))
#position.y += GLOBAL.GRID
#if is_on_floor():
#position = position.snapped(Vector2(32,32))
#if not is_on_floor() and not isCurrent() and not isBottomColliding():
#position += Vector2(0,64)
#print(not isBottomColliding())
#if stopped and not isBottomColliding():
#position += Vector2(0,64)
if isCurrent() and not expanding and not GLOBAL.blockStopped:
move_and_slide()
else:
velocity = Vector2.ZERO
func expandBlocks():
expanding = true
scale = Vector2(2,2)
position -= Vector2(32,32)
snapPosition()
for i in range(0,5):
if isCollidingBorder():
if isCollidingBorder():
position.x += GLOBAL.GRID
if isCollidingBorder():
position.x += GLOBAL.GRID
if isCollidingBorder():
position.x -= GLOBAL.GRID
if isCollidingBorder():
position.x -= GLOBAL.GRID
if isCollidingBorder():
position.x -= GLOBAL.GRID
if isCollidingBorder():
position.x -= GLOBAL.GRID
if isCollidingBorder():
position.x += GLOBAL.GRID
if isCollidingBorder():
position.x += GLOBAL.GRID
if isCollidingBorder():
position.y -= GLOBAL.GRID
for i in partsContainer.get_children():
#print(i)
i.removeOverlapp()
#splitParts()
func addParts():
for i in partPoints.get_children():
var newPart = load(part).instantiate()
partsContainer.add_child(newPart)
var look = 0
if not expand and type == GLOBAL.BLOCKTYPES.HEAVY:
look = 1
elif expand and not type == GLOBAL.BLOCKTYPES.HEAVY:
look = 2
elif expand and type == GLOBAL.BLOCKTYPES.HEAVY:
look = 3
newPart.init(i.position,look)
func setColor(color):
modulate = color
func setNewID():
id = GLOBAL.getNewID()
func isCurrent():
return GLOBAL.currentID == id
func snapPosition(): #x :bool, y: bool
if not offset and not expand:
global_position = global_position.snapped(Vector2(64,64)) - Vector2(32,32)
else:
global_position = global_position.snapped(Vector2(64,64))
#position = position.snapped(Vector2(64,64))
func rotateBlock(direction):
match direction:
1:
rotation_degrees -= 90
for i in partsContainer.get_children():
i.rotation_degrees += 90
for j in range(0,3):
if isColliding():
global_position.x -= GLOBAL.GRID
if isColliding():
global_position.x += GLOBAL.GRID*2
if isColliding():
global_position.x -= GLOBAL.GRID
for s in range(0,3):
rotation_degrees -= 90
for i in partsContainer.get_children():
i.rotation_degrees += 90
else:
break
else:
break
else:
break
2:
rotation_degrees += 90
for i in partsContainer.get_children():
i.rotation_degrees -= 90
for j in range(0,3):
if isColliding():
global_position.x -= GLOBAL.GRID
if isColliding():
global_position.x += GLOBAL.GRID*2
if isColliding():
global_position.x -= GLOBAL.GRID
for s in range(0,3):
rotation_degrees += 90
for i in partsContainer.get_children():
i.rotation_degrees -= 90
else:
break
else:
break
else:
break
func isLeftColliding():
var colliding = false
for i in partsContainer.get_children():
if i.isLeftColliding():
colliding = true
return colliding
func isRightColliding():
var colliding = false
for i in partsContainer.get_children():
if i.isRightColliding():
colliding = true
return colliding
func isBottomColliding():
var colliding = false
for i in partsContainer.get_children():
if i.isBottomColliding():
colliding = true
return colliding
func isColliding() -> bool:
var collided = false
for i in get_children():
if is_instance_of(i,RayCast2D):
i.force_raycast_update()
var collider = i.get_collider()
if collider != null:
if collider.is_in_group("Block"):
if collider.id != GLOBAL.currentID:
collided = true
elif collider.is_in_group("Border"):
collided = true
return collided
func isCollidingBorder() -> bool:
var collided = false
for i in get_children():
if is_instance_of(i,RayCast2D):
i.force_raycast_update()
var collider = i.get_collider()
if collider != null:
if collider.is_in_group("Border"):
collided = true
return collided
func _on_animation_player_animation_finished(anim_name: StringName) -> void:
if anim_name == "Expand":
snapPosition()
#position -= Vector2(32,32)
splitParts()
func _on_coyote_timer_timeout() -> void:
if isBottomColliding():
snapPosition()
stopped = true
GLOBAL.blockStopped = true
if expand:
expandBlocks()
func init(pos):
if expand and stopped:
#$AnimationPlayer.play("Expand")
scale = Vector2(2,2)
addParts()
id = GLOBAL.getNewID()
GLOBAL.currentID = id
snapPosition()
global_position = pos
if offset:
snapPosition()
func splitParts():
for i in $PartsContainer.get_children():
var newBlock = load(block1x1).instantiate()
get_parent().add_child(newBlock)
newBlock.clone(expand, type, stopped)
newBlock.init(i.global_position)
newBlock.setColor(modulate)
queue_free()
func clone(newExpand=false, newType=GLOBAL.BLOCKTYPES.LIGHT, newStopped=false):
expand = newExpand
stopped = newStopped
type = newType
#if not expand and type == GLOBAL.BLOCKTYPES.HEAVY:
#look = 1
#elif expand and not type == GLOBAL.BLOCKTYPES.HEAVY:
#look = 2
#elif expand and type == GLOBAL.BLOCKTYPES.HEAVY:
#look = 3

View file

@ -0,0 +1,64 @@
[gd_scene load_steps=5 format=3 uid="uid://cbjkurbgojqac"]
[ext_resource type="Script" path="res://scenes/NewBlocks/block.gd" id="1_booro"]
[sub_resource type="Animation" id="Animation_1j0va"]
resource_name = "Expand"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(1, 1), Vector2(2, 2)]
}
[sub_resource type="Animation" id="Animation_8wn5l"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_u3jpa"]
_data = {
"Expand": SubResource("Animation_1j0va"),
"RESET": SubResource("Animation_8wn5l")
}
[node name="Block" type="CharacterBody2D" groups=["Block"]]
collision_layer = 2
collision_mask = 3
script = ExtResource("1_booro")
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
[node name="PartPoints" type="Node2D" parent="."]
[node name="RotationPoint" type="Marker2D" parent="."]
[node name="PartsContainer" type="Node2D" parent="."]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_u3jpa")
}
[node name="CoyoteTimer" type="Timer" parent="."]
one_shot = true
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_animation_player_animation_finished"]
[connection signal="timeout" from="CoyoteTimer" to="." method="_on_coyote_timer_timeout"]

125
scenes/NewBlocks/part.gd Normal file
View file

@ -0,0 +1,125 @@
extends Area2D
@onready var spriteBlock = $Sprites/Block
@onready var spriteSpecialBlock = $Sprites/SpecialBlock
@onready var spriteExpandBlock = $Sprites/ExpandBlock
@onready var spriteSpecialExpandedBlock = $Sprites/SpecialExpandedBlock
@onready var rayTop = $Raycasts/RayTop
@onready var rayRight = $Raycasts/RayRight
@onready var rayBottom = $Raycasts/RayBottom
@onready var rayLeft = $Raycasts/RayLeft
#func _physics_process(delta: float) -> void:
##if GLOBAL.blockStopped and not GLOBAL.rowRemoved:
#if GLOBAL.currentID != get_parent().get_parent().id:
#removeOverlapp()
func isOverlapping() -> bool:
var collided = false
for i in get_children():
if is_instance_of(i,RayCast2D):
i.force_raycast_update()
var collider = i.get_collider()
if collider != null:
collided = true
return collided
func removeOverlapp():
var blocksSplit = []
var removeBlock = []
for i in $Area2D.get_overlapping_areas():
if i.is_in_group("Part") and i.get_parent().get_parent().id != GLOBAL.currentID:
print(i)
var block = i.get_parent().get_parent()
blocksSplit.append(block)
i.free()
#if GLOBAL.currentMode == GLOBAL.MODES.TIME:
#GLOBAL.time += block.type
#if block.expand:
#GLOBAL.points += block.type * 2
#else:
#GLOBAL.points += block.type
for j in blocksSplit:
j.splitParts()
#for i in get_children():
#if is_instance_of(i,RayCast2D):
#i.force_raycast_update()
#var collider = i.get_collider()
#if collider != null and collider.get_parent().get_parent().id != GLOBAL.currentID:
#blocksSplit.append(i.get_collider().get_parent().get_parent())
#collider.free()
#for j in blocksSplit:
#j.splitParts()
func init(pos, look=0):
position = pos
match look:
0:
spriteBlock.show()
1:
spriteSpecialBlock.show()
2:
spriteExpandBlock.show()
3:
spriteSpecialExpandedBlock.show()
func isTopColliding():
rayTop.force_raycast_update()
if rayTop.get_collider() == null:
return false
elif rayTop.get_collider().is_in_group("Block"):
if rayTop.get_collider().id == GLOBAL.currentID:
return false
else:
return true
else:
return true
func isRightColliding():
rayRight.force_raycast_update()
#print(rayRight.get_collider())
if rayRight.get_collider() == null:
return false
elif rayRight.get_collider().is_in_group("Block"):
#print(rayRight.get_collider().id)
if rayRight.get_collider().id == GLOBAL.currentID:
return false
else:
return true
else:
return true
func isBottomColliding():
rayBottom.force_raycast_update()
if rayBottom.get_collider() == null:
return false
elif rayBottom.get_collider().is_in_group("Block"):
if rayBottom.get_collider().id == GLOBAL.currentID:
return false
else:
return true
else:
return true
func isLeftColliding():
rayLeft.force_raycast_update()
#print(rayLeft.get_collider())
if rayLeft.get_collider() == null:
return false
elif rayLeft.get_collider().is_in_group("Block"):
#print(rayLeft.get_collider().id)
if rayLeft.get_collider().id == GLOBAL.currentID:
return false
else:
return true
else:
return true

View file

@ -0,0 +1,69 @@
[gd_scene load_steps=7 format=3 uid="uid://dj8heengghud2"]
[ext_resource type="Script" path="res://scenes/NewBlocks/part.gd" id="1_hlmu7"]
[ext_resource type="Texture2D" uid="uid://cbuxv7iwn0qm7" path="res://assets/Blocks/Block.png" id="1_m2ybm"]
[ext_resource type="Texture2D" uid="uid://dni2qahrw2p0k" path="res://assets/Blocks/SpecialBlock.png" id="2_jv3te"]
[ext_resource type="Texture2D" uid="uid://jmobplsqdy6o" path="res://assets/Blocks/ExpandBlock.png" id="3_yu63x"]
[ext_resource type="Texture2D" uid="uid://13wfksnp806p" path="res://assets/Blocks/SpecialExpandedBlock.png" id="4_yg0r6"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ix7xn"]
size = Vector2(48, 48)
[node name="Part" type="Area2D" groups=["Part"]]
collision_layer = 8
collision_mask = 16
script = ExtResource("1_hlmu7")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ix7xn")
[node name="Sprites" type="Node2D" parent="."]
[node name="Block" type="Sprite2D" parent="Sprites"]
visible = false
texture = ExtResource("1_m2ybm")
[node name="SpecialBlock" type="Sprite2D" parent="Sprites"]
visible = false
texture = ExtResource("2_jv3te")
[node name="ExpandBlock" type="Sprite2D" parent="Sprites"]
visible = false
texture = ExtResource("3_yu63x")
[node name="SpecialExpandedBlock" type="Sprite2D" parent="Sprites"]
visible = false
texture = ExtResource("4_yg0r6")
[node name="Raycasts" type="Node2D" parent="."]
[node name="RayTop" type="RayCast2D" parent="Raycasts"]
position = Vector2(0, -32)
target_position = Vector2(0, 0)
collision_mask = 3
hit_from_inside = true
[node name="RayRight" type="RayCast2D" parent="Raycasts"]
position = Vector2(32, 0)
target_position = Vector2(0, 0)
collision_mask = 3
hit_from_inside = true
[node name="RayBottom" type="RayCast2D" parent="Raycasts"]
position = Vector2(0, 32)
target_position = Vector2(0, 0)
collision_mask = 3
hit_from_inside = true
[node name="RayLeft" type="RayCast2D" parent="Raycasts"]
position = Vector2(-32, 0)
target_position = Vector2(0, 0)
collision_mask = 3
hit_from_inside = true
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 16
collision_mask = 8
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("RectangleShape2D_ix7xn")

View file

@ -1,25 +1,24 @@
extends Control
@onready var score = $VBoxContainer3/VBoxContainer2/ScoreValue
@onready var time = $VBoxContainer3/VBoxContainer/TimeValue
@onready var time = $VBoxContainer3/VBoxContainer/Time
@onready var timeValue = $VBoxContainer3/VBoxContainer/TimeValue
@onready var mode = $VBoxContainer3/VBoxContainer3/ModeValue
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
score.text = str(GLOBAL.points)
time.text = str(GLOBAL.time)
timeValue.text = str(GLOBAL.convertIntToTime(GLOBAL.time))
if GLOBAL.currentMode == GLOBAL.MODES.INFINITE:
time.text = "Time Played"
mode.text = "Infinite"
elif GLOBAL.currentMode == GLOBAL.MODES.TIME:
time.text = "Time Left"
mode.text = "Time"
GLOBAL.resetGame()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_play_again_button_pressed() -> void:
get_parent().get_parent().laodGrid()
get_parent().get_parent().loadGrid()
func _on_home_pressed() -> void:
get_parent().get_parent().loadStartMenu()

View file

@ -32,6 +32,22 @@ offset_bottom = 182.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxContainer3" type="VBoxContainer" parent="VBoxContainer3"]
layout_mode = 2
alignment = 1
[node name="Mode" type="Label" parent="VBoxContainer3/VBoxContainer3"]
layout_mode = 2
text = "Mode
"
label_settings = ExtResource("2_4dys4")
horizontal_alignment = 1
[node name="ModeValue" type="Label" parent="VBoxContainer3/VBoxContainer3"]
layout_mode = 2
label_settings = ExtResource("4_dfemu")
horizontal_alignment = 1
[node name="VBoxContainer2" type="VBoxContainer" parent="VBoxContainer3"]
layout_mode = 2
alignment = 1