first Prototype

This commit is contained in:
Exobyt 2025-08-02 12:27:49 +02:00
parent 89503407e7
commit c887a2168c
78 changed files with 2494 additions and 2 deletions

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class_name Shotgun extends "res://scenes/weapon/weapon.gd"
@onready var bullet = preload("res://scenes/bullet/bulletShotgun/bulletShotgun.tscn")
@export var bulletAmount: int = 5
func attack():
if cooldownTimer.is_stopped():
spawnBullet()
cooldownTimer.start(cooldown)
func spawnBullet():
var rng = RandomNumberGenerator.new()
for i in range(0, bulletAmount):
var newBullet = bullet.instantiate()
newBullet.spawn(bulletPoint.global_position, get_parent().get_parent().rotation + getSpread(), damage, range, penetration)
get_tree().get_first_node_in_group("bulletPool").add_child(newBullet)

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uid://c3temu27a4onl

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[gd_scene load_steps=3 format=3 uid="uid://bpys0cnyfwcun"]
[ext_resource type="PackedScene" uid="uid://btyuxgfn12p1y" path="res://scenes/weapon/weapon.tscn" id="1_qorbs"]
[ext_resource type="Script" uid="uid://c3temu27a4onl" path="res://scenes/weapon/shotgun/shotgun.gd" id="2_p550e"]
[node name="Shotgun" instance=ExtResource("1_qorbs")]
script = ExtResource("2_p550e")
bulletAmount = 10
damage = 2
cooldown = 0.5
spread = 0.8
range = 0.3